Пример #1
0
        static int _m_Rebuild(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                TMPro.TextMeshProUGUI gen_to_be_invoked = (TMPro.TextMeshProUGUI)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.UI.CanvasUpdate _update; translator.Get(L, 2, out _update);

                    gen_to_be_invoked.Rebuild(_update);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }