static int _m_Rebuild(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); TMPro.TextMeshProUGUI gen_to_be_invoked = (TMPro.TextMeshProUGUI)translator.FastGetCSObj(L, 1); { UnityEngine.UI.CanvasUpdate _update; translator.Get(L, 2, out _update); gen_to_be_invoked.Rebuild(_update); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }