Пример #1
0
        /// <summary>
        /// Cargar todas la matrices generales que necesita el shader.
        /// </summary>
        public void SetShaderMatrix(Effect effect, TGCMatrix world)
        {
            var matWorldView     = world.ToMatrix() * D3DDevice.Device.Transform.View;
            var matWorldViewProj = matWorldView * D3DDevice.Device.Transform.Projection;

            effect.SetValue("matWorld", world.ToMatrix());
            effect.SetValue("matWorldView", matWorldView);
            effect.SetValue("matWorldViewProj", matWorldViewProj);
            effect.SetValue("matInverseTransposeWorld", TGCMatrix.TransposeMatrix(TGCMatrix.Invert(world)).ToMatrix());
        }