Пример #1
0
 void DrawHoldout()
 {
     if (player.HeldItem.modItem is TFItem TFItem)
     {
         TFItem.DrawWeaponHoldout(player);
     }
 }
Пример #2
0
        public virtual bool ItemCritCheck(Player player, TFItem TFItem)
        {
            if (TFItem.canRandomCrit)
            {
                if (player.GetModPlayer <TFModPlayer>().randomCrit)
                {
                    return(true);
                }

                if (player.GetModPlayer <TFModPlayer>().critBoosted)
                {
                    return(true);
                }
            }

            return(false);
        }