void DrawHoldout() { if (player.HeldItem.modItem is TFItem TFItem) { TFItem.DrawWeaponHoldout(player); } }
public virtual bool ItemCritCheck(Player player, TFItem TFItem) { if (TFItem.canRandomCrit) { if (player.GetModPlayer <TFModPlayer>().randomCrit) { return(true); } if (player.GetModPlayer <TFModPlayer>().critBoosted) { return(true); } } return(false); }