// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.I)) { TEI.TEInstance(); } }
public IEnumerator Respawn() { canCtrl = false; anim.SetBool("Run", false); anim.SetBool("Down", true); SoundManager.PlayS(gameObject, "SE_Player_Down"); yield return(new WaitForSeconds(8f)); tEffect.TEInstance(); Debug.Log("8f"); hp = 4; anim.ResetTrigger("Damage"); anim.SetBool("Down", false); canCtrl = true; SoundManager.PlayS(gameObject, "SE_Player_Revival"); yield break; }