Пример #1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.I))
     {
         TEI.TEInstance();
     }
 }
Пример #2
0
    public IEnumerator Respawn()
    {
        canCtrl = false;
        anim.SetBool("Run", false);
        anim.SetBool("Down", true);
        SoundManager.PlayS(gameObject, "SE_Player_Down");
        yield return(new WaitForSeconds(8f));

        tEffect.TEInstance();
        Debug.Log("8f");
        hp = 4;
        anim.ResetTrigger("Damage");
        anim.SetBool("Down", false);
        canCtrl = true;
        SoundManager.PlayS(gameObject, "SE_Player_Revival");
        yield break;
    }