public SelectedBlock selectedBlock; //選択されているブロックの種類 // Start is called before the first frame update private void Awake() { tEffect = gameObject.GetComponent <TEffectInst>(); rb = GetComponent <Rigidbody>(); characterPos = GetComponent <Transform>().position; attackObj.GetComponent <Blockid>().category = Blockid.Category.Melee; }
// Start is called before the first frame update void Start() { TEI = GetComponent <TEffectInst>(); }