private SceneBuilder(T3D.Map.Map unrealMap) { _unrealMap = unrealMap; _nodeLookupByUnrealNodeName = new Dictionary <string, GameObject>(); _converters = new List <MapNodeConverter>(); AddBuiltinConverters(); }
public static void OutputFromMap(T3D.Map.Map map, string sceneDestination) { var converter = new SceneBuilder(map); converter.OutputScene(sceneDestination); }