private SceneBuilder(T3D.Map.Map unrealMap)
        {
            _unrealMap = unrealMap;
            _nodeLookupByUnrealNodeName = new Dictionary <string, GameObject>();
            _converters = new List <MapNodeConverter>();

            AddBuiltinConverters();
        }
        public static void OutputFromMap(T3D.Map.Map map, string sceneDestination)
        {
            var converter = new SceneBuilder(map);

            converter.OutputScene(sceneDestination);
        }