Пример #1
0
    // Start is called before the first frame update
    public void LoadGame()
    {
        PlayerData player = SystemSave.LoadDataPlayer();

        if (player == null)
        {
            return;
        }
        Vector2 a = new Vector2(player.GetPotion(0), player.GetPotion(1));

        transform.position = new Vector3(a.x, a.y, transform.position.z);
        Jumps = player.GetJump();
        falls = player.GetFall();
    }
Пример #2
0
 public void  LoadGameSave()
 {
     try
     {
         PlayerData data = SystemSave.LoadDataPlayer();
         if (data == null)
         {
             return;
         }
         SceneManager.LoadScene(2);
         return;
     }
     catch (Exception e)
     {
         return;
     }
 }