// Start is called before the first frame update public void LoadGame() { PlayerData player = SystemSave.LoadDataPlayer(); if (player == null) { return; } Vector2 a = new Vector2(player.GetPotion(0), player.GetPotion(1)); transform.position = new Vector3(a.x, a.y, transform.position.z); Jumps = player.GetJump(); falls = player.GetFall(); }
public void LoadGameSave() { try { PlayerData data = SystemSave.LoadDataPlayer(); if (data == null) { return; } SceneManager.LoadScene(2); return; } catch (Exception e) { return; } }