public void CheckSystemMem() { mySystemMemory = SystemMemoryCapability.Testing; int sysMem = SystemInfo.systemMemorySize; if (sysMem <= 1024) { mySystemMemory = SystemMemoryCapability.LowerThanOne; } else if (sysMem <= 2048) { mySystemMemory = SystemMemoryCapability.BetweenOneTwo; } else { mySystemMemory = SystemMemoryCapability.LargetThanTwo; } }
private void ResetStatus() { hasGyroScope = false; mySystemMemory = SystemMemoryCapability.Unknown; myInternetConnection = UnityWebRequestHelper.InternetConnectionCapability.Unknown; }