public void CheckSystemMem()
    {
        mySystemMemory = SystemMemoryCapability.Testing;
        int sysMem = SystemInfo.systemMemorySize;

        if (sysMem <= 1024)
        {
            mySystemMemory = SystemMemoryCapability.LowerThanOne;
        }
        else if (sysMem <= 2048)
        {
            mySystemMemory = SystemMemoryCapability.BetweenOneTwo;
        }
        else
        {
            mySystemMemory = SystemMemoryCapability.LargetThanTwo;
        }
    }
 private void ResetStatus()
 {
     hasGyroScope         = false;
     mySystemMemory       = SystemMemoryCapability.Unknown;
     myInternetConnection = UnityWebRequestHelper.InternetConnectionCapability.Unknown;
 }