public void RequestSync()
        {
            var msg = new SyncCooldownRequestMessage();

            Sync.Layer.SendMessageToServer(ref msg);
        }
 static void OnSyncCooldownRequest(ref SyncCooldownRequestMessage msg, MyNetworkClient sender)
 {
     MySpaceRespawnComponent.Static.SyncCooldownToPlayer(sender.SteamUserId);
 }
Пример #3
0
 static void SyncCooldownRequest(ref SyncCooldownRequestMessage msg, MyNetworkClient sender)
 {
     SyncCooldownToPlayer(sender.SteamUserId);
 }