public void RequestSync() { var msg = new SyncCooldownRequestMessage(); Sync.Layer.SendMessageToServer(ref msg); }
static void OnSyncCooldownRequest(ref SyncCooldownRequestMessage msg, MyNetworkClient sender) { MySpaceRespawnComponent.Static.SyncCooldownToPlayer(sender.SteamUserId); }
static void SyncCooldownRequest(ref SyncCooldownRequestMessage msg, MyNetworkClient sender) { SyncCooldownToPlayer(sender.SteamUserId); }