private void btnDrawTG_Click(object sender, EventArgs e) { symbolID = getCodeFromTGList(); SymbolDef sd = SymbolDefTable.getInstance().getSymbolDef(SymbolUtilities.getBasicSymbolID(symbolID), 1); if (sd != null && sd.getMinPoints() == 1 && sd.getMaxPoints() == 1 && sd.HasWidth() == false) { //code is good } else //symbol is a multipoint and renderer isn't ready for that yet. { //symbolID = null; } }