Пример #1
0
 private void Swing()
 {
     CancelSwing();
     this.SwordState = SwordStateType.Swinging;
     playerAnimator.Play(this.currectAttack);
     attackTimer = 0;
 }
Пример #2
0
 private void DoHold()
 {
     SwordState = SwordStateType.Hold;
     playerAnimator.Play(GetHoldName());
 }
Пример #3
0
 public void CancelSwing()
 {
     this.SwordState = SwordStateType.NotSwinging;
 }