private void Swing() { CancelSwing(); this.SwordState = SwordStateType.Swinging; playerAnimator.Play(this.currectAttack); attackTimer = 0; }
private void DoHold() { SwordState = SwordStateType.Hold; playerAnimator.Play(GetHoldName()); }
public void CancelSwing() { this.SwordState = SwordStateType.NotSwinging; }