void Start() { checkenemy = GameObject.Find("RaycastPlayer").GetComponent <CheckEnemy> (); fetchinput = GameObject.Find("Main Camera").GetComponent <FetchInput> (); col = GameObject.Find("Collider").GetComponent <BoxCollider2D> (); swordphysics = GameObject.Find("Sword").GetComponent <SwordPhysics> (); damageText = GameObject.Find("Main Camera").GetComponent <DamageTextEffect>(); player = GameObject.Find("Player").GetComponent <Transform> (); }
void Start() { rb = GetComponent <Rigidbody2D> (); fetchinput = GameObject.Find("Main Camera").GetComponent <FetchInput> (); swordphysics = GameObject.Find("Sword").GetComponent <SwordPhysics> (); }