//private void IncreasePower()
    //{
    //    if (Controller.ragdoll.RotationSpeed > rotationProgress)
    //    {
    //        rotationProgress = Mathf.Lerp(rotationProgress, Controller.ragdoll.RotationSpeed, Time.fixedDeltaTime * 3f);
    //    }
    //}
    //private void DecreasePower()
    //{
    //    rotationProgress = Mathf.Lerp(rotationProgress, Controller.ragdoll.RotationSpeed, Time.fixedDeltaTime * 3f);
    //}

    private void UpdateProgressBar()
    {
        updateData.CurrentValue = rotationProgress;

        SwayProgressBar.UpdateProgress(updateData);
    }