private void InitializeProgressBar() { initialData.MinValue = 0; initialData.MaxValue = Controller.stickmanData.swingStateData.RotationSpeedToGotoRotationState; initialData.CurrentValue = 0; SwayProgressBar.InitializeProgress(initialData); }
//private void IncreasePower() //{ // if (Controller.ragdoll.RotationSpeed > rotationProgress) // { // rotationProgress = Mathf.Lerp(rotationProgress, Controller.ragdoll.RotationSpeed, Time.fixedDeltaTime * 3f); // } //} //private void DecreasePower() //{ // rotationProgress = Mathf.Lerp(rotationProgress, Controller.ragdoll.RotationSpeed, Time.fixedDeltaTime * 3f); //} private void UpdateProgressBar() { updateData.CurrentValue = rotationProgress; SwayProgressBar.UpdateProgress(updateData); }