Пример #1
0
 void NewEnemy(object sender, SurfaceTower.Model.EventArguments.EnemyArgs e)
 {
     e.Enemy.EnemyReached += new EventHandler(Enemy_EnemyReached);
 }
Пример #2
0
 void Model_DeadEnemy(object sender, SurfaceTower.Model.EventArguments.EnemyArgs e)
 {
     addExplosion(e.Enemy.Location, player_cols[e.Enemy.Player + 1]);
 }