void NewEnemy(object sender, SurfaceTower.Model.EventArguments.EnemyArgs e) { e.Enemy.EnemyReached += new EventHandler(Enemy_EnemyReached); }
void Model_DeadEnemy(object sender, SurfaceTower.Model.EventArguments.EnemyArgs e) { addExplosion(e.Enemy.Location, player_cols[e.Enemy.Player + 1]); }