static void Main() { Clutter.Application.Init(); Stage stage = Stage.Default; stage.SetSize(800, 600); stage.SetColor(new Clutter.Color(0x61, 0x64, 0x8c, 0xff)); SuperOH oh = new SuperOH(); CurrentOH = oh; oh.Group = new Group(); oh.Hands = new Actor[n_hands]; for (int i = 0; i < n_hands; i++) { Texture hand_text = new Texture("redhand.png"); uint w = hand_text.Width; uint h = hand_text.Height; uint radius = GetRadius(); oh.Hands[i] = hand_text; int x = (int)(stage.Width / 2 + radius * Math.Cos(i * Math.PI / (n_hands / 2)) - w / 2); int y = (int)(stage.Height / 2 + radius * Math.Sin(i * Math.PI / (n_hands / 2)) - h / 2); oh.Hands[i].SetPosition(x, y); oh.Group.Add(oh.Hands[i]); } oh.Group.ShowAll(); stage.Add(oh.Group); stage.ButtonPressEvent += HandleButtonPress; stage.KeyPressEvent += HandleKeyPress; stage.ShowAll(); Timeline timeline = new Timeline(360, 90); timeline.Loop = true; timeline.NewFrame += HandleNewFrame; timeline.Start(); Clutter.Application.Run(); }
static void Main() { Clutter.Application.Init (); Stage stage = Stage.Default; stage.SetSize (800, 600); stage.SetColor (new Clutter.Color (0x61, 0x64, 0x8c, 0xff)); SuperOH oh = new SuperOH(); CurrentOH = oh; oh.Group = new Group (); oh.Hands = new Actor[n_hands]; for (int i = 0; i < n_hands; i++) { Texture hand_text = new Texture ("redhand.png"); uint w = hand_text.Width; uint h = hand_text.Height; uint radius = GetRadius (); oh.Hands[i] = hand_text; int x = (int) (stage.Width / 2 + radius * Math.Cos (i * Math.PI / ( n_hands / 2 )) - w / 2); int y = (int)(stage.Height / 2 + radius * Math.Sin (i * Math.PI / ( n_hands / 2)) - h / 2); oh.Hands[i].SetPosition (x, y); oh.Group.Add (oh.Hands[i]); } oh.Group.ShowAll (); stage.Add (oh.Group); stage.ButtonPressEvent += HandleButtonPress; stage.KeyPressEvent += HandleKeyPress; stage.ShowAll (); Timeline timeline = new Timeline (360, 90); timeline.Loop = true; timeline.NewFrame += HandleNewFrame; timeline.Start (); Clutter.Application.Run (); }
public static void Main() { ClutterRun.Init(); Gtk.Application.Init(); Gtk.Window window = new Gtk.Window(WindowType.Toplevel); window.DeleteEvent += HandleDelete; Toplevel = window; Gtk.VBox vbox = new Gtk.VBox(false, 6); window.Add(vbox); Embed clutter = new Embed(); vbox.Add(clutter); Stage stage = clutter.Stage as Stage; Gtk.Label label = new Gtk.Label("This is a label"); vbox.PackStart(label, false, false, 0); Gtk.Button button = Gtk.Button.NewWithLabel("This is a button...clicky"); button.Clicked += HandleClickity; vbox.PackStart(button, false, false, 0); button = new Gtk.Button(Gtk.Stock.Quit); button.Clicked += delegate { Gtk.Application.Quit(); }; vbox.PackEnd(button, false, false, 0); stage.Color = new Clutter.Color(0x61, 0x64, 0x8c, 0xff); uint radius = stage.Width / n_hands / 2; SuperOH oh = new SuperOH(); CurrentOH = oh; oh.Group = new Group(); oh.Hands = new Actor[n_hands]; for (int i = 0; i < n_hands; i++) { Texture hand_text = new Texture("redhand.png"); uint w = hand_text.Width; uint h = hand_text.Height; oh.Hands[i] = hand_text; int x = (int)(stage.Width / 2 + radius * Math.Cos(i * Math.PI / (n_hands / 2)) - w / 2); int y = (int)(stage.Height / 2 + radius * Math.Sin(i * Math.PI / (n_hands / 2)) - h / 2); oh.Hands[i].SetPosition(x, y); oh.Group.AddActor(oh.Hands[i]); } oh.Group.ShowAll(); oh.FadeTimeline = new Timeline(2000); oh.FadeTimeline.Loop = true; BehaviourOpacity behaviour = new BehaviourOpacity(new Alpha(oh.FadeTimeline, Sine.Func), 0xff, 0x00); behaviour.Apply(oh.Group); stage.AddActor(oh.Group); stage.ButtonPressEvent += HandleButtonPress; stage.KeyPressEvent += HandleKeyPress; stage.ShowAll(); timeline = new Timeline(360, 90); timeline.Loop = true; timeline.NewFrame += HandleNewFrame; window.ExposeEvent += delegate { timeline.Start(); }; window.SetDefaultSize(400, 600); window.ShowAll(); Gtk.Application.Run(); }