Пример #1
0
    static void Main()
    {
        Clutter.Application.Init();

        Stage stage = Stage.Default;

        stage.SetSize(800, 600);
        stage.SetColor(new Clutter.Color(0x61, 0x64, 0x8c, 0xff));

        SuperOH oh = new SuperOH();

        CurrentOH = oh;
        oh.Group  = new Group();
        oh.Hands  = new Actor[n_hands];

        for (int i = 0; i < n_hands; i++)
        {
            Texture hand_text = new Texture("redhand.png");
            uint    w         = hand_text.Width;
            uint    h         = hand_text.Height;

            uint radius = GetRadius();

            oh.Hands[i] = hand_text;

            int x = (int)(stage.Width / 2
                          + radius
                          * Math.Cos(i * Math.PI / (n_hands / 2))
                          - w / 2);
            int y = (int)(stage.Height / 2
                          + radius
                          * Math.Sin(i * Math.PI / (n_hands / 2))
                          - h / 2);

            oh.Hands[i].SetPosition(x, y);

            oh.Group.Add(oh.Hands[i]);
        }

        oh.Group.ShowAll();
        stage.Add(oh.Group);
        stage.ButtonPressEvent += HandleButtonPress;
        stage.KeyPressEvent    += HandleKeyPress;

        stage.ShowAll();

        Timeline timeline = new Timeline(360, 90);

        timeline.Loop      = true;
        timeline.NewFrame += HandleNewFrame;
        timeline.Start();

        Clutter.Application.Run();
    }
Пример #2
0
    static void Main()
    {
        Clutter.Application.Init ();

        Stage stage = Stage.Default;
        stage.SetSize (800, 600);
        stage.SetColor (new Clutter.Color (0x61, 0x64, 0x8c, 0xff));

        SuperOH oh = new SuperOH();
        CurrentOH = oh;
        oh.Group = new Group ();
        oh.Hands = new Actor[n_hands];

        for (int i = 0; i < n_hands; i++) {
            Texture hand_text = new Texture ("redhand.png");
            uint w = hand_text.Width;
            uint h = hand_text.Height;

         	uint radius = GetRadius ();

         	oh.Hands[i] = hand_text;

            int x = (int) (stage.Width / 2
                 + radius
                 * Math.Cos (i * Math.PI / ( n_hands / 2 ))
                 - w / 2);
            int y = (int)(stage.Height / 2
                 + radius
                 * Math.Sin (i * Math.PI / ( n_hands / 2))
                 - h / 2);

            oh.Hands[i].SetPosition (x, y);

            oh.Group.Add (oh.Hands[i]);
        }

        oh.Group.ShowAll ();
        stage.Add (oh.Group);
        stage.ButtonPressEvent += HandleButtonPress;
        stage.KeyPressEvent += HandleKeyPress;

        stage.ShowAll ();

        Timeline timeline = new Timeline (360, 90);
        timeline.Loop = true;
        timeline.NewFrame += HandleNewFrame;
        timeline.Start ();

        Clutter.Application.Run ();
    }
Пример #3
0
    public static void Main()
    {
        ClutterRun.Init();
        Gtk.Application.Init();

        Gtk.Window window = new Gtk.Window(WindowType.Toplevel);
        window.DeleteEvent += HandleDelete;
        Toplevel            = window;

        Gtk.VBox vbox = new Gtk.VBox(false, 6);
        window.Add(vbox);

        Embed clutter = new Embed();

        vbox.Add(clutter);

        Stage stage = clutter.Stage as Stage;

        Gtk.Label label = new Gtk.Label("This is a label");
        vbox.PackStart(label, false, false, 0);

        Gtk.Button button = Gtk.Button.NewWithLabel("This is a button...clicky");
        button.Clicked += HandleClickity;
        vbox.PackStart(button, false, false, 0);

        button          = new Gtk.Button(Gtk.Stock.Quit);
        button.Clicked += delegate { Gtk.Application.Quit(); };

        vbox.PackEnd(button, false, false, 0);

        stage.Color = new Clutter.Color(0x61, 0x64, 0x8c, 0xff);

        uint radius = stage.Width / n_hands / 2;

        SuperOH oh = new SuperOH();

        CurrentOH = oh;
        oh.Group  = new Group();
        oh.Hands  = new Actor[n_hands];

        for (int i = 0; i < n_hands; i++)
        {
            Texture hand_text = new Texture("redhand.png");
            uint    w         = hand_text.Width;
            uint    h         = hand_text.Height;

            oh.Hands[i] = hand_text;

            int x = (int)(stage.Width / 2
                          + radius
                          * Math.Cos(i * Math.PI / (n_hands / 2))
                          - w / 2);
            int y = (int)(stage.Height / 2
                          + radius
                          * Math.Sin(i * Math.PI / (n_hands / 2))
                          - h / 2);

            oh.Hands[i].SetPosition(x, y);

            oh.Group.AddActor(oh.Hands[i]);
        }

        oh.Group.ShowAll();

        oh.FadeTimeline      = new Timeline(2000);
        oh.FadeTimeline.Loop = true;
        BehaviourOpacity behaviour = new BehaviourOpacity(new Alpha(oh.FadeTimeline, Sine.Func), 0xff, 0x00);

        behaviour.Apply(oh.Group);

        stage.AddActor(oh.Group);
        stage.ButtonPressEvent += HandleButtonPress;
        stage.KeyPressEvent    += HandleKeyPress;

        stage.ShowAll();

        timeline      = new Timeline(360, 90);
        timeline.Loop = true;

        timeline.NewFrame += HandleNewFrame;

        window.ExposeEvent += delegate { timeline.Start(); };

        window.SetDefaultSize(400, 600);
        window.ShowAll();

        Gtk.Application.Run();
    }