protected void BuyStock(FloatRangePerPowerLevel perPowerLevelItemBudgetRange) { for (int i = 0; i < powerLevelEnum.Length; i++) { EnumValue powerLevel = EnumValue.Create(powerLevelEnum, i); BuyStockAtPowerLevel(powerLevel, stockAvailability[powerLevel], perPowerLevelItemBudgetRange[powerLevel]); } }
public float GetMaxPossibleValue(FloatRangePerPowerLevel perPowerLevelBudgetRange) { float total = 0f; total += stockAvailability["Minor"].max * perPowerLevelBudgetRange["Minor"].max; total += stockAvailability["Medium"].max * perPowerLevelBudgetRange["Medium"].max; total += stockAvailability["Major"].max * perPowerLevelBudgetRange["Major"].max; return(total); }
public void AddRandom(string powerLevel, FloatRangePerPowerLevel perPowerLevelItemBudgetRange) { TSpecificItem[] newSpecificItems = new TSpecificItem[specificItems.Length + 1]; for (int i = 0; i < specificItems.Length; i++) { newSpecificItems[i] = specificItems[i]; } EnumValue itemPowerLevel = EnumValue.Create(powerLevelEnum, powerLevelEnum[powerLevel]); newSpecificItems[specificItems.Length] = CreateRandomSpecificItem(itemPowerLevel, perPowerLevelItemBudgetRange[powerLevel]); specificItems = newSpecificItems; }
public void Restock(RestockSettings restockSettings, FloatRangePerPowerLevel perPowerLevelItemBudgetRange) { SellStock(restockSettings); BuyStock(perPowerLevelItemBudgetRange); }
public void ReplaceWithRandom(int index, string powerLevel, FloatRangePerPowerLevel perPowerLevelItemBudgetRange) { EnumValue itemPowerLevel = EnumValue.Create(powerLevelEnum, powerLevelEnum[powerLevel]); specificItems[index] = CreateRandomSpecificItem(itemPowerLevel, perPowerLevelItemBudgetRange[itemPowerLevel]); }