public override void JustSummoned(Creature summoned) { // This is the best I can do because AttackStart does nothing summoned.GetMotionMaster().MovePoint(1, me.GetPositionX(), me.GetPositionY(), me.GetPositionZ()); // summoned.AI().AttackStart(me); Summons.Summon(summoned); }
public override void JustSummoned(Creature summon) { Summons.Summon(summon); }