public override void JustSummoned(Creature summoned)
 {
     // This is the best I can do because AttackStart does nothing
     summoned.GetMotionMaster().MovePoint(1, me.GetPositionX(), me.GetPositionY(), me.GetPositionZ());
     // summoned.AI().AttackStart(me);
     Summons.Summon(summoned);
 }
 public override void JustSummoned(Creature summon)
 {
     Summons.Summon(summon);
 }