void Awake() { ssr = options.GetComponent <ScrollSnapRect>(); XDocument classdoc = XDocument.Parse(classes.text); List <Node> units = LoadUnits(classdoc.Descendants("Units").Elements("Unit")); //DebugTree(units); //check = units; SubjectScript ss = layers[0].GetComponent <SubjectScript>(); ss.Check(units[0]); }
public void Whichlayer() { int index = ssr._currentPage + 1; GameObject block = blocks[index - 1]; block.GetComponentInChildren <Text>().text = selected.Name; GameObject layer = layers[index]; layer.SetActive(false); //Debug.Log(layer.name); SubjectScript ss = layer.GetComponent <SubjectScript>(); ss.Check(selected); layer.SetActive(true); }