public void Test_CreatMovement() { var player = new StubPlayer(); player.Components.Add(new SolidBody(player)); player.Setup(); Movement movement = new Movement(player, 8); }
public void Test_CreateCurrentWeapon() { var player = new StubPlayer(); player.Components.Add(new SolidBody(player)); player.Components.Add(new Collector(player)); player.Setup(); CurrentWeapon currentWeapon = new CurrentWeapon(player); }
public void Test_GetWeapon() { var player = new StubPlayer(); player.Components.Add(new SolidBody(player)); Collector collector = new Collector(player); player.Setup(); Assert.IsNull(collector.GetWeapon(TypesWeapon.Gun)); }
public void Test_CollectorState() { var player = new StubPlayer(); player.Components.Add(new SolidBody(player)); Collector collector = new Collector(player); player.Setup(); Assert.IsNotNull(collector.State); }