Пример #1
0
        public void OnBtnScan()
        {
            m_TexImage = null;

#if UNITY_EDITOR
            m_ImageInfo = "正在打开相册";
            StreamManager.LoadFileDialog(FolderLocations.Pictures, 512, 512,
                                         new string[] { ".png", ".jpg", ".jpeg" }, OnImageLoaded);
#else
            m_ImageInfo = "正在打开摄像机";
            StreamManager.LoadCameraPicker(CameraQuality.Med, 512, 512, OnImageLoaded);
#endif
        }
Пример #2
0
 public void cameraPickerClicked()
 {
     StreamManager.LoadCameraPicker(CameraQuality.Med, 128, 128, imageLoadedCallback);
 }
Пример #3
0
 public void cameraPickerClicked()
 {
     print("Camera Picker function called");
     // NOTE: Unity only supports loading png and jpg data
     StreamManager.LoadCameraPicker(CameraQuality.Med, 500, 500, imageLoadedCallback);
 }