public void OnBtnScan() { m_TexImage = null; #if UNITY_EDITOR m_ImageInfo = "正在打开相册"; StreamManager.LoadFileDialog(FolderLocations.Pictures, 512, 512, new string[] { ".png", ".jpg", ".jpeg" }, OnImageLoaded); #else m_ImageInfo = "正在打开摄像机"; StreamManager.LoadCameraPicker(CameraQuality.Med, 512, 512, OnImageLoaded); #endif }
public void cameraPickerClicked() { StreamManager.LoadCameraPicker(CameraQuality.Med, 128, 128, imageLoadedCallback); }
public void cameraPickerClicked() { print("Camera Picker function called"); // NOTE: Unity only supports loading png and jpg data StreamManager.LoadCameraPicker(CameraQuality.Med, 500, 500, imageLoadedCallback); }