void OnClickStoryView()
    {
        MasterDataStoryChara storycharaData = new MasterDataStoryChara();

        storycharaData.img_tiling   = (int)(m_TilingArray[m_Index] * 1000);
        storycharaData.img_offset_x = (int)(m_OffsetXArray[m_Index] * 1000);
        storycharaData.img_offset_y = (int)(m_OffsetYArray[m_Index] * 1000);

        List <MasterDataStory> storyList = new List <MasterDataStory>();
        MasterDataStory        s1        = new MasterDataStory();

        s1.show_character_01       = m_CurrentStoryCharaMaster.fix_id;
        s1.show_character_02       = m_CurrentStoryCharaMaster.fix_id;
        s1.show_character_03       = m_CurrentStoryCharaMaster.fix_id;
        s1.show_character_04       = m_CurrentStoryCharaMaster.fix_id;
        s1.show_character_01_slide = MasterDataDefineLabel.BoolType.ENABLE;
        s1.show_character_02_slide = MasterDataDefineLabel.BoolType.ENABLE;
        s1.show_character_03_slide = MasterDataDefineLabel.BoolType.ENABLE;
        s1.show_character_04_slide = MasterDataDefineLabel.BoolType.ENABLE;
        s1.text = string.Format("Tiling:{0} \nOffsetX:{1} \nOffsetY:{2}", m_TilingArray[m_Index].ToString("F3")
                                , m_OffsetXArray[m_Index].ToString("F3")
                                , m_OffsetYArray[m_Index].ToString("F3"));
        storyList.Add(s1);

        StoryView story = StoryView.Create();

        story.SetDebugStoryData(storyList.ToArray(), storycharaData);
        story.Show(() =>
        {
        });
    }