void OnClickStoryView() { MasterDataStoryChara storycharaData = new MasterDataStoryChara(); storycharaData.img_tiling = (int)(m_TilingArray[m_Index] * 1000); storycharaData.img_offset_x = (int)(m_OffsetXArray[m_Index] * 1000); storycharaData.img_offset_y = (int)(m_OffsetYArray[m_Index] * 1000); List <MasterDataStory> storyList = new List <MasterDataStory>(); MasterDataStory s1 = new MasterDataStory(); s1.show_character_01 = m_CurrentStoryCharaMaster.fix_id; s1.show_character_02 = m_CurrentStoryCharaMaster.fix_id; s1.show_character_03 = m_CurrentStoryCharaMaster.fix_id; s1.show_character_04 = m_CurrentStoryCharaMaster.fix_id; s1.show_character_01_slide = MasterDataDefineLabel.BoolType.ENABLE; s1.show_character_02_slide = MasterDataDefineLabel.BoolType.ENABLE; s1.show_character_03_slide = MasterDataDefineLabel.BoolType.ENABLE; s1.show_character_04_slide = MasterDataDefineLabel.BoolType.ENABLE; s1.text = string.Format("Tiling:{0} \nOffsetX:{1} \nOffsetY:{2}", m_TilingArray[m_Index].ToString("F3") , m_OffsetXArray[m_Index].ToString("F3") , m_OffsetYArray[m_Index].ToString("F3")); storyList.Add(s1); StoryView story = StoryView.Create(); story.SetDebugStoryData(storyList.ToArray(), storycharaData); story.Show(() => { }); }