/// <summary>
    /// NOボタンを押したときの処理
    /// </summary>
    public void OnNoButton()
    {
        interruptionDialog.SetActive(false);

        switch (state)
        {
        case STATE.INTERRUPTION:     //中断時

            switch (GameManager.Instance.state)
            {
            case GameManager.STATE.STORY:

                ReferStoryManager();

                storyManager.InterruptionCancel();
                break;
            }

            break;

        case STATE.RESUMPTION:     //再開時

            switch (PlayerPrefs.GetString(SaveLoadManager.Instance.SAVE_DATA_SCENE_NAME))
            {
            case SceneName.SceneNameManager.SCENE_NAME_STORY:
                //チャプター選択へ移行
                FadeManager.Instance.LoadLevel(SceneName.SceneNameManager.SCENE_NAME_CHAPTER_SELECT, GameManager.Instance.sceneChangeInterval);
                break;
            }

            //保存していたデータを全て削除
            SaveLoadManager.Instance.DeleteAllData();

            break;
        }
    }