//	public static PeEntity CreateNetRandTerDoodadWithPlayerId(int entityId, int protoId, Vector3 pos, Vector3 scl, Quaternion rot, int townId = -1, int campId = SceneDoodadDesc.c_neutralCamp, int damageId = SceneDoodadDesc.c_neutralDamage,int playerId = -1)
//	{
//		return CreateDoodad(true, new AgentInfo(townId, true, campId, damageId), protoId, pos, scl, rot, entityId);
//	}
    public static PeEntity CreateStoryDoodadNet(int assetId, int entityId)
    {
        SceneDoodadDesc doodad = StoryDoodadMap.Get(assetId);

        if (null == doodad)
        {
            return(null);
        }
        AgentInfo spInfo = new AgentInfo(doodad._id, doodad._isShown, doodad._campId, doodad._damageId);

        return(CreateDoodad(true, spInfo, doodad._protoId, doodad._pos, doodad._scl, doodad._rot, entityId));;
    }
Пример #2
0
    protected override void OnPEInstantiate(uLink.NetworkMessageInfo info)
    {
        objType = (DoodadType)info.networkView.initialData.Read <int>();
        int playerId = info.networkView.initialData.Read <int>();

        _teamId      = info.networkView.initialData.Read <int>();
        _assetId     = info.networkView.initialData.Read <int>();
        _id          = info.networkView.initialData.Read <int>();
        _protoTypeId = info.networkView.initialData.Read <int>();
        Vector3         scale  = info.networkView.initialData.Read <Vector3>();
        string          param  = info.networkView.initialData.Read <string>();
        SceneDoodadDesc doodad = null;

        _pos = transform.position;
        rot  = transform.rotation;

        if (null == ParentTrans)
        {
            ParentTrans = new GameObject("DoodadNetworkMgr").transform;
        }

        transform.parent = ParentTrans;

        if (PeGameMgr.IsMultiStory)
        {
            doodad = StoryDoodadMap.Get(_assetId);
        }

        if (objType == DoodadType.DoodadType_Drop || objType == DoodadType.DoodadType_Dead)
        {
            itemBox = ItemBoxMgr.Instance.AddItemMultiPlay(OwnerView.viewID.id, playerId, _pos, this);
        }
        else if (objType == DoodadType.DoodadType_SceneBox)
        {
            if (doodad != null)
            {
                entity = DoodadEntityCreator.CreateStoryDoodadNet(_assetId, Id);
            }
            else
            {
                entity = DoodadEntityCreator.CreateDoodadNet(_protoTypeId, _pos, scale, rot, Id);
            }

            if (entity != null)
            {
                WareHouseObject script = entity.gameObject.GetComponent <WareHouseObject>();
                if (script != null)
                {
                    script._id = _assetId;
                }
            }
        }
        else if (objType == DoodadType.DoodadType_SceneItem)
        {
            string[] str = param.Split('|');
            if (str.Length != 2)
            {
                return;
            }

            _sceneItemName = str[1];
            if (_sceneItemName == "ash_box")
            {
                itemBox = ItemBoxMgr.Instance.AddItemMultiPlay(OwnerView.viewID.id, _assetId, _pos, this);
            }
            else if (_sceneItemName == "ash_ball")
            {
                itemBox = ItemBoxMgr.Instance.AddItemMultiPlay(OwnerView.viewID.id, _assetId, _pos, this);
            }
            else
            {
                RequestItemList();
            }
        }
        else if (objType == DoodadType.DoodadType_Repair)
        {
            if (doodad != null)
            {
                entity = DoodadEntityCreator.CreateStoryDoodadNet(_assetId, Id);
            }
            else
            {
                entity = DoodadEntityCreator.CreateDoodadNet(_protoTypeId, _pos, scale, rot, Id);
            }
        }
        else if (objType == DoodadType.DoodadType_Power)
        {
            if (doodad != null)
            {
                entity = DoodadEntityCreator.CreateStoryDoodadNet(_assetId, Id);
            }
            else
            {
                entity = DoodadEntityCreator.CreateDoodadNet(_protoTypeId, _pos, scale, rot, Id);
            }
        }
        else if (objType == DoodadType.DoodadType_RandomBuilding ||
                 objType == DoodadType.DoodadType_RandomBuilding_Repair ||
                 objType == DoodadType.DoodadType_RandomBuilding_Power)
        {
            ExtractParam(param, out townId, out _campId, out _damageId, out _dPlayerId);
            if (doodad != null)
            {
                entity = DoodadEntityCreator.CreateStoryDoodadNet(_assetId, Id);
            }
            else
            {
                entity = DoodadEntityCreator.CreateNetRandTerDoodad(Id, _protoTypeId, _pos, scale, rot, townId, _campId, _damageId, _dPlayerId);
            }
        }
        else
        {
            if (doodad != null)
            {
                entity = DoodadEntityCreator.CreateStoryDoodadNet(_assetId, Id);
            }
            else
            {
                entity = DoodadEntityCreator.CreateDoodadNet(_protoTypeId, _pos, scale, rot, Id);
            }
        }

        if (entity != null)
        {
            OnSpawned(entity.gameObject);
        }

        mapObjNetworkMgr.Add(this);
        gameObject.name = string.Format("Mapobj assetId:{0}, protoTypeId:{1}, objType:{2}, entityId:{3}", _assetId, _protoTypeId, objType, _id);
    }
Пример #3
0
    public static void LoadAllData()
    {
        if (s_localDatabase != null)
        {
            return;
        }

#if UNITY_EDITOR
        System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch();
        sw.Start();
#endif
        s_localDatabase = LoadDb();
        SkillSystem.SkData.LoadData();
        Pathea.Effect.EffectData.LoadData();
        Pathea.Projectile.ProjectileData.LoadData();
        Pathea.RequestRelation.LoadData();
        Pathea.CampData.LoadData();
        Pathea.ThreatData.LoadData();
        Pathea.DamageData.LoadData();
        HumanSoundData.LoadData();
        ItemDropData.LoadData();

        PELocalization.LoadData();

        NaturalResAsset.NaturalRes.LoadData();
        //SkillAsset.EffCastData.LoadData();
        //SkillAsset.EffSkill.LoadData();
        //SkillAsset.MergeSkill.LoadData();
        //AnimData.LoadData();
        //AnimSoundData.LoadData();

        AiAsset.AiData.LoadData();

        SoundAsset.SESoundBuff.LoadData();
        SoundAsset.SESoundStory.LoadData();
        //CharacterData.LoadCharacterData();
        StoryDoodadMap.LoadData();
        StoreRepository.LoadData();
        NpcMissionDataRepository.LoadData();
        //PlayerAttribute.LoadData();
        MissionRepository.LoadData();
        TalkRespository.LoadData();
        //NpcRandomRepository.LoadData();
        ShopRespository.LoadData();
        WareHouseManager.LoadData();
        //HeroTalkRepository.LoadData();
        MutiPlayRandRespository.LoadData();
        PromptRepository.LoadData();

        //MapIconData.LoadDate();
        //MapMaskData.LoadDate();
        CampPatrolData.LoadDate();
        Camp.LoadData();
        RepProcessor.LoadData();

        CloudManager.LoadData();
        //BattleUnitData.LoadData();
        TutorialData.LoadData();
        //RepairMachineManager.LoadData();
        MapMaskData.LoadDate();
        MessageData.LoadData();         //lz-2016.07.13 Add it
        MonsterHandbookData.LoadData(); //lz-2016.07.20 Add it
        StoryRepository.LoadData();
        RMRepository.LoadRandMission();
        MisInitRepository.LoadData();
        CameraRepository.LoadCameraPlot();
        AdRMRepository.LoadData();
        VCConfig.InitConfig();
        Cutscene.LoadData();

//		BuildBrushData.LoadBrush();
        BSPattern.LoadBrush();
        BSVoxelMatMap.Load();
        BSBlockMatMap.Load();
        BlockBuilding.LoadBuilding();
        LifeFormRule.LoadData();
        PlantInfo.LoadData();
        MetalScanData.LoadData();
        BattleConstData.LoadData();
        CustomCharactor.CustomMetaData.LoadData();
        SkillTreeInfo.LoadData();
        VArtifactUtil.LoadData();
        Pathea.ActionRelationData.LoadActionRelation();

        //colony
        CSInfoMgr.LoadData();
        ProcessingObjInfo.LoadData();
        CSTradeInfoData.LoadData();
        CampTradeIdData.LoadData();
        AbnormalTypeTreatData.LoadData();
        CSMedicineSupport.LoadData();
        //RandomItemMgr
        RandomItemDataMgr.LoadData();
        FecesData.LoadData();
        //randomdungeon
        RandomDungeonDataBase.LoadData();
        AbnormalData.LoadData();
        PEAbnormalNoticeData.LoadData();

        RelationInfo.LoadData();
        EquipSetData.LoadData();
        SuitSetData.LoadData();

        CheatData.LoadData();

        Pathea.NpcProtoDb.Load();
        Pathea.MonsterProtoDb.Load();
        Pathea.MonsterRandomDb.Load();
        Pathea.MonsterGroupProtoDb.Load();
        Pathea.RandomNpcDb.Load();
        Pathea.PlayerProtoDb.Load();
        Pathea.TowerProtoDb.Load();
        Pathea.DoodadProtoDb.Load();
        Pathea.AttPlusNPCData.Load();
        Pathea.AttPlusBuffDb.Load();
        Pathea.NpcTypeDb.Load();
        Pathea.NpcRandomTalkDb.Load();
        Pathea.NpcThinkDb.LoadData();
        Pathea.NpcEatDb.LoadData();
        Pathea.NpcRobotDb.Load();
        Pathea.NPCScheduleData.Load();
        Pathea.NpcVoiceDb.LoadData();
        InGameAidData.LoadData(); //lz-2016.08.21 add it
        MountsSkillDb.LoadData();

#if UNITY_EDITOR
        sw.Stop();
        Debug.Log("Database Loaded : " + sw.ElapsedMilliseconds);
        sw.Reset();
#else
        Debug.Log("Database Loaded");
#endif
    }