// public static PeEntity CreateNetRandTerDoodadWithPlayerId(int entityId, int protoId, Vector3 pos, Vector3 scl, Quaternion rot, int townId = -1, int campId = SceneDoodadDesc.c_neutralCamp, int damageId = SceneDoodadDesc.c_neutralDamage,int playerId = -1) // { // return CreateDoodad(true, new AgentInfo(townId, true, campId, damageId), protoId, pos, scl, rot, entityId); // } public static PeEntity CreateStoryDoodadNet(int assetId, int entityId) { SceneDoodadDesc doodad = StoryDoodadMap.Get(assetId); if (null == doodad) { return(null); } AgentInfo spInfo = new AgentInfo(doodad._id, doodad._isShown, doodad._campId, doodad._damageId); return(CreateDoodad(true, spInfo, doodad._protoId, doodad._pos, doodad._scl, doodad._rot, entityId));; }
protected override void OnPEInstantiate(uLink.NetworkMessageInfo info) { objType = (DoodadType)info.networkView.initialData.Read <int>(); int playerId = info.networkView.initialData.Read <int>(); _teamId = info.networkView.initialData.Read <int>(); _assetId = info.networkView.initialData.Read <int>(); _id = info.networkView.initialData.Read <int>(); _protoTypeId = info.networkView.initialData.Read <int>(); Vector3 scale = info.networkView.initialData.Read <Vector3>(); string param = info.networkView.initialData.Read <string>(); SceneDoodadDesc doodad = null; _pos = transform.position; rot = transform.rotation; if (null == ParentTrans) { ParentTrans = new GameObject("DoodadNetworkMgr").transform; } transform.parent = ParentTrans; if (PeGameMgr.IsMultiStory) { doodad = StoryDoodadMap.Get(_assetId); } if (objType == DoodadType.DoodadType_Drop || objType == DoodadType.DoodadType_Dead) { itemBox = ItemBoxMgr.Instance.AddItemMultiPlay(OwnerView.viewID.id, playerId, _pos, this); } else if (objType == DoodadType.DoodadType_SceneBox) { if (doodad != null) { entity = DoodadEntityCreator.CreateStoryDoodadNet(_assetId, Id); } else { entity = DoodadEntityCreator.CreateDoodadNet(_protoTypeId, _pos, scale, rot, Id); } if (entity != null) { WareHouseObject script = entity.gameObject.GetComponent <WareHouseObject>(); if (script != null) { script._id = _assetId; } } } else if (objType == DoodadType.DoodadType_SceneItem) { string[] str = param.Split('|'); if (str.Length != 2) { return; } _sceneItemName = str[1]; if (_sceneItemName == "ash_box") { itemBox = ItemBoxMgr.Instance.AddItemMultiPlay(OwnerView.viewID.id, _assetId, _pos, this); } else if (_sceneItemName == "ash_ball") { itemBox = ItemBoxMgr.Instance.AddItemMultiPlay(OwnerView.viewID.id, _assetId, _pos, this); } else { RequestItemList(); } } else if (objType == DoodadType.DoodadType_Repair) { if (doodad != null) { entity = DoodadEntityCreator.CreateStoryDoodadNet(_assetId, Id); } else { entity = DoodadEntityCreator.CreateDoodadNet(_protoTypeId, _pos, scale, rot, Id); } } else if (objType == DoodadType.DoodadType_Power) { if (doodad != null) { entity = DoodadEntityCreator.CreateStoryDoodadNet(_assetId, Id); } else { entity = DoodadEntityCreator.CreateDoodadNet(_protoTypeId, _pos, scale, rot, Id); } } else if (objType == DoodadType.DoodadType_RandomBuilding || objType == DoodadType.DoodadType_RandomBuilding_Repair || objType == DoodadType.DoodadType_RandomBuilding_Power) { ExtractParam(param, out townId, out _campId, out _damageId, out _dPlayerId); if (doodad != null) { entity = DoodadEntityCreator.CreateStoryDoodadNet(_assetId, Id); } else { entity = DoodadEntityCreator.CreateNetRandTerDoodad(Id, _protoTypeId, _pos, scale, rot, townId, _campId, _damageId, _dPlayerId); } } else { if (doodad != null) { entity = DoodadEntityCreator.CreateStoryDoodadNet(_assetId, Id); } else { entity = DoodadEntityCreator.CreateDoodadNet(_protoTypeId, _pos, scale, rot, Id); } } if (entity != null) { OnSpawned(entity.gameObject); } mapObjNetworkMgr.Add(this); gameObject.name = string.Format("Mapobj assetId:{0}, protoTypeId:{1}, objType:{2}, entityId:{3}", _assetId, _protoTypeId, objType, _id); }
public static void LoadAllData() { if (s_localDatabase != null) { return; } #if UNITY_EDITOR System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch(); sw.Start(); #endif s_localDatabase = LoadDb(); SkillSystem.SkData.LoadData(); Pathea.Effect.EffectData.LoadData(); Pathea.Projectile.ProjectileData.LoadData(); Pathea.RequestRelation.LoadData(); Pathea.CampData.LoadData(); Pathea.ThreatData.LoadData(); Pathea.DamageData.LoadData(); HumanSoundData.LoadData(); ItemDropData.LoadData(); PELocalization.LoadData(); NaturalResAsset.NaturalRes.LoadData(); //SkillAsset.EffCastData.LoadData(); //SkillAsset.EffSkill.LoadData(); //SkillAsset.MergeSkill.LoadData(); //AnimData.LoadData(); //AnimSoundData.LoadData(); AiAsset.AiData.LoadData(); SoundAsset.SESoundBuff.LoadData(); SoundAsset.SESoundStory.LoadData(); //CharacterData.LoadCharacterData(); StoryDoodadMap.LoadData(); StoreRepository.LoadData(); NpcMissionDataRepository.LoadData(); //PlayerAttribute.LoadData(); MissionRepository.LoadData(); TalkRespository.LoadData(); //NpcRandomRepository.LoadData(); ShopRespository.LoadData(); WareHouseManager.LoadData(); //HeroTalkRepository.LoadData(); MutiPlayRandRespository.LoadData(); PromptRepository.LoadData(); //MapIconData.LoadDate(); //MapMaskData.LoadDate(); CampPatrolData.LoadDate(); Camp.LoadData(); RepProcessor.LoadData(); CloudManager.LoadData(); //BattleUnitData.LoadData(); TutorialData.LoadData(); //RepairMachineManager.LoadData(); MapMaskData.LoadDate(); MessageData.LoadData(); //lz-2016.07.13 Add it MonsterHandbookData.LoadData(); //lz-2016.07.20 Add it StoryRepository.LoadData(); RMRepository.LoadRandMission(); MisInitRepository.LoadData(); CameraRepository.LoadCameraPlot(); AdRMRepository.LoadData(); VCConfig.InitConfig(); Cutscene.LoadData(); // BuildBrushData.LoadBrush(); BSPattern.LoadBrush(); BSVoxelMatMap.Load(); BSBlockMatMap.Load(); BlockBuilding.LoadBuilding(); LifeFormRule.LoadData(); PlantInfo.LoadData(); MetalScanData.LoadData(); BattleConstData.LoadData(); CustomCharactor.CustomMetaData.LoadData(); SkillTreeInfo.LoadData(); VArtifactUtil.LoadData(); Pathea.ActionRelationData.LoadActionRelation(); //colony CSInfoMgr.LoadData(); ProcessingObjInfo.LoadData(); CSTradeInfoData.LoadData(); CampTradeIdData.LoadData(); AbnormalTypeTreatData.LoadData(); CSMedicineSupport.LoadData(); //RandomItemMgr RandomItemDataMgr.LoadData(); FecesData.LoadData(); //randomdungeon RandomDungeonDataBase.LoadData(); AbnormalData.LoadData(); PEAbnormalNoticeData.LoadData(); RelationInfo.LoadData(); EquipSetData.LoadData(); SuitSetData.LoadData(); CheatData.LoadData(); Pathea.NpcProtoDb.Load(); Pathea.MonsterProtoDb.Load(); Pathea.MonsterRandomDb.Load(); Pathea.MonsterGroupProtoDb.Load(); Pathea.RandomNpcDb.Load(); Pathea.PlayerProtoDb.Load(); Pathea.TowerProtoDb.Load(); Pathea.DoodadProtoDb.Load(); Pathea.AttPlusNPCData.Load(); Pathea.AttPlusBuffDb.Load(); Pathea.NpcTypeDb.Load(); Pathea.NpcRandomTalkDb.Load(); Pathea.NpcThinkDb.LoadData(); Pathea.NpcEatDb.LoadData(); Pathea.NpcRobotDb.Load(); Pathea.NPCScheduleData.Load(); Pathea.NpcVoiceDb.LoadData(); InGameAidData.LoadData(); //lz-2016.08.21 add it MountsSkillDb.LoadData(); #if UNITY_EDITOR sw.Stop(); Debug.Log("Database Loaded : " + sw.ElapsedMilliseconds); sw.Reset(); #else Debug.Log("Database Loaded"); #endif }