Пример #1
0
 void OnTriggerEnter(Collider col)
 {
     if (col.tag == "PlayerNinja")
     {
         Destroy(this.gameObject);
         Instantiate(stonesEffect, transform.position, transform.rotation);
         st.StonesNumAdd(num);
     }
 }
 void OnClick()
 {
     if (stonesNumber.stonesNum >= buyNum.needStonesNum)
     {
         keyNum.KeyNumAdd(buyNum.num);
         stonesNumber.StonesNumAdd(-buyNum.needStonesNum);
     }
     else
     {
         newsPanel.SetActive(true);
         isShow = true;
     }
     buyNum.num           = 0;
     buyNum.needStonesNum = 0;
 }