void OnTriggerEnter(Collider col) { if (col.tag == "PlayerNinja") { Destroy(this.gameObject); Instantiate(stonesEffect, transform.position, transform.rotation); st.StonesNumAdd(num); } }
void OnClick() { if (stonesNumber.stonesNum >= buyNum.needStonesNum) { keyNum.KeyNumAdd(buyNum.num); stonesNumber.StonesNumAdd(-buyNum.needStonesNum); } else { newsPanel.SetActive(true); isShow = true; } buyNum.num = 0; buyNum.needStonesNum = 0; }