Пример #1
0
 // Use this for initialization
 void Start()
 {
     _stone = FindObjectOfType <StoneScript>();
     _wood  = FindObjectOfType <WoodScript>();
     anim   = GetComponent <Animator>();
     // _gold = FindObjectOfType<GoldScript>();
 }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     animator      = GetComponent <Animator>();
     stone1        = GetComponent <GameObject>();
     stone2        = GetComponent <GameObject>();
     stone_script1 = GameObject.Find("StoneOne").GetComponent <StoneScript>();
     stone_script2 = GameObject.Find("StoneTwo").GetComponent <StoneScript>();
 }
Пример #3
0
    // Use this for initialization
    void Start()
    {
        changeCursor = GetComponent <ChangeCursor>();

        m_Tower01.onClick.AddListener(OnClickTower01);
        m_Tower02.onClick.AddListener(OnClickTower02);
        m_Tower03.onClick.AddListener(OnClickTower03);
        _stone = FindObjectOfType <StoneScript>();
        _wood  = FindObjectOfType <WoodScript>();
        //_gold = FindObjectOfType<GoldScript>();
    }
Пример #4
0
    // Use this for initialization
    void Start()
    {
        _sm       = FindObjectOfType <SoundManager>();
        _world    = FindObjectOfType <World>();
        _score    = FindObjectOfType <ScoreScript>();
        curHealth = health;
        _lockOn   = FindObjectOfType <Lock_On>();
        _targeted = FindObjectOfType <IsTargeted>();
        _wood     = FindObjectOfType <WoodScript>();
        _stone    = FindObjectOfType <StoneScript>();

        if (_score.scoreValue > 10)
        {
            health = (health * 2);
            if (_score.scoreValue > 20)
            {
                health = (health + 40);
                if (_score.scoreValue > 50)
                {
                    health = (health * 2);
                }
            }
        }
    }