// Use this for initialization void Start() { _stone = FindObjectOfType <StoneScript>(); _wood = FindObjectOfType <WoodScript>(); anim = GetComponent <Animator>(); // _gold = FindObjectOfType<GoldScript>(); }
// Start is called before the first frame update void Start() { animator = GetComponent <Animator>(); stone1 = GetComponent <GameObject>(); stone2 = GetComponent <GameObject>(); stone_script1 = GameObject.Find("StoneOne").GetComponent <StoneScript>(); stone_script2 = GameObject.Find("StoneTwo").GetComponent <StoneScript>(); }
// Use this for initialization void Start() { changeCursor = GetComponent <ChangeCursor>(); m_Tower01.onClick.AddListener(OnClickTower01); m_Tower02.onClick.AddListener(OnClickTower02); m_Tower03.onClick.AddListener(OnClickTower03); _stone = FindObjectOfType <StoneScript>(); _wood = FindObjectOfType <WoodScript>(); //_gold = FindObjectOfType<GoldScript>(); }
// Use this for initialization void Start() { _sm = FindObjectOfType <SoundManager>(); _world = FindObjectOfType <World>(); _score = FindObjectOfType <ScoreScript>(); curHealth = health; _lockOn = FindObjectOfType <Lock_On>(); _targeted = FindObjectOfType <IsTargeted>(); _wood = FindObjectOfType <WoodScript>(); _stone = FindObjectOfType <StoneScript>(); if (_score.scoreValue > 10) { health = (health * 2); if (_score.scoreValue > 20) { health = (health + 40); if (_score.scoreValue > 50) { health = (health * 2); } } } }