// Update is called once per frame void Update() { if (target != null) { SteeringAlign.DelegatedSteer(myMotor, target.position - transform.position); } }
void Start() { //TODO ALIGN THROUGH STEERING agent = GetComponent <NavMeshAgent>(); seek = GetComponent <SteeringSeek>(); aling = GetComponent <SteeringAlign>(); agent.updatePosition = false; //agent.updateRotation = false; }
// Use this for initialization void Start() { move = GetComponent <Move>(); arrive = GetComponent <SteeringArrive>(); seek = GetComponent <SteeringSeek>(); align = GetComponent <SteeringAlign>(); Vector3 x = Vector3.zero; path = new NavMeshPath(); }
protected void Awake() { // Init Vars InitializeVars(); // Initialize behaviors arrive = new Behavior[2]; arrive[0] = new KinematicArrive() { maxSpeed = maxSpeed }; arrive[1] = new SteeringArrive() { maxSpeed = maxSpeed, timeToTarget = timeToTarget, slowRadius = slowRadius, targetRadius = targetRadius }; wander = new KinematicWander(wanderSpeed); pursue = new KinematicPursue(maxSpeed) { maxPredication = maxPrediction }; // Initialize Rotation behaviors align = new Align[2]; align[0] = new KinematicAlign(rotationSpeed); align[1] = new SteeringAlign(); if (steeringAtStart) { behaviorIndex = 1; } else { behaviorIndex = 0; } }
// Update is called once per frame void Update() { SteeringAlign.DelegatedSteer(myMotor, myMotor.velocity); }