void Start() { _halo = (Behaviour)cloud.GetComponent("Halo"); _halo.enabled = false; _stateManager = GameObject.Find("State Manager").GetComponent <StateManager>(); _steelConnect = new SteelConnect(); UpdateInformation(); StartCoroutine("FindReticle"); }
void Start() { _stateManager = GameObject.Find("State Manager").GetComponent <StateManager>(); _halo = (Behaviour)model.GetComponent("Halo"); _halo.enabled = false; _steelConnect = new SteelConnect(); initScale = this.transform.localScale; _audioSource = GameObject.Find("Audio Source").GetComponent <AudioSource>(); UpdateInformation(); }
void Start() { _stateManager = GameObject.Find("State Manager").GetComponent <StateManager>(); _lineLayerMask = ~(1 << LayerMask.NameToLayer("Line")); _steelConnect = new SteelConnect(); UpdateInformation(); if (wan && site) { SetLine(); line.GetComponent <Renderer>().material.color = uplinkColour; } }
// --- private void Start() { _steelConnect = new SteelConnect(); // Add some default data. _sitesPromise = Promise <List <Site> > .Resolved(new List <Site>()); _wansPromise = Promise <List <Wan> > .Resolved(new List <Wan>()); _uplinksPromise = Promise <List <Uplink> > .Resolved(new List <Uplink>()); _sitelinkPairsPromise = Promise <List <SitelinkPair> > .Resolved(new List <SitelinkPair>()); }
void Start() { steelConnect = new SteelConnect(); updateGlobeRadius(); }
// --- // Use this for initialization void Start() { _steelConnect = new SteelConnect(); ResetWindow(); }