Ejemplo n.º 1
0
 void Start()
 {
     _halo         = (Behaviour)cloud.GetComponent("Halo");
     _halo.enabled = false;
     _stateManager = GameObject.Find("State Manager").GetComponent <StateManager>();
     _steelConnect = new SteelConnect();
     UpdateInformation();
     StartCoroutine("FindReticle");
 }
Ejemplo n.º 2
0
    void Start()
    {
        _stateManager = GameObject.Find("State Manager").GetComponent <StateManager>();
        _halo         = (Behaviour)model.GetComponent("Halo");
        _halo.enabled = false;
        _steelConnect = new SteelConnect();

        initScale    = this.transform.localScale;
        _audioSource = GameObject.Find("Audio Source").GetComponent <AudioSource>();
        UpdateInformation();
    }
Ejemplo n.º 3
0
 void Start()
 {
     _stateManager  = GameObject.Find("State Manager").GetComponent <StateManager>();
     _lineLayerMask = ~(1 << LayerMask.NameToLayer("Line"));
     _steelConnect  = new SteelConnect();
     UpdateInformation();
     if (wan && site)
     {
         SetLine();
         line.GetComponent <Renderer>().material.color = uplinkColour;
     }
 }
Ejemplo n.º 4
0
    // ---

    private void Start()
    {
        _steelConnect = new SteelConnect();

        // Add some default data.
        _sitesPromise = Promise <List <Site> > .Resolved(new List <Site>());

        _wansPromise = Promise <List <Wan> > .Resolved(new List <Wan>());

        _uplinksPromise = Promise <List <Uplink> > .Resolved(new List <Uplink>());

        _sitelinkPairsPromise = Promise <List <SitelinkPair> > .Resolved(new List <SitelinkPair>());
    }
Ejemplo n.º 5
0
 void Start()
 {
     steelConnect = new SteelConnect();
     updateGlobeRadius();
 }
Ejemplo n.º 6
0
    // ---

    // Use this for initialization
    void Start()
    {
        _steelConnect = new SteelConnect();

        ResetWindow();
    }