void Multiplayer_ChatMessageReceived(ulong steamUserId, string messageText, SteamSDK.ChatEntryTypeEnum arg3)
 {
     if (m_playerList.SelectedItems.Count > 0 && m_playerList.SelectedItems[0] == m_globalItem)
     {
         RefreshGlobalChatHistory();
     }
 }
Пример #2
0
        private void Static_ChatMessageReceived(ulong arg1, string arg2, SteamSDK.ChatEntryTypeEnum arg3)
        {
            var msg = new ChatMsg {
                Author = arg1, Text = arg2
            };
            var sendToOthers = true;

            RaiseMessageRecieved(msg, ref sendToOthers);
        }