void Multiplayer_ChatMessageReceived(ulong steamUserId, string messageText, SteamSDK.ChatEntryTypeEnum arg3) { if (m_playerList.SelectedItems.Count > 0 && m_playerList.SelectedItems[0] == m_globalItem) { RefreshGlobalChatHistory(); } }
private void Static_ChatMessageReceived(ulong arg1, string arg2, SteamSDK.ChatEntryTypeEnum arg3) { var msg = new ChatMsg { Author = arg1, Text = arg2 }; var sendToOthers = true; RaiseMessageRecieved(msg, ref sendToOthers); }