public void Activate() { hud = GameObject.Find("Main Camera").GetComponent <StatusHUD>(); hud.duration = 6f; hud.active = true; hud.name = "Shield"; //Debug.Log(player); player.SetLayerRecursively(GameObject.Find("Player"), 11); }
public void Activate() { hud = GameObject.Find("Main Camera").GetComponent <StatusHUD>(); hud.duration = 6f; hud.active = true; hud.name = "Boost"; //Debug.Log(player); player.maxSpeed = 18; }
// When Player collides with this object void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { hud = GameObject.Find("Main Camera").GetComponent <StatusHUD>(); hud.active = true; hud.duration = 10f; hud.name = "DDoS"; Destroy(this.gameObject); } }
// When Player collides with this object void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { player = other.gameObject.GetComponent <Player>(); player.setPowerUp("doubleJump"); hud = GameObject.Find("Main Camera").GetComponent <StatusHUD>(); hud.duration = 11f; hud.active = true; hud.name = "Double Jump"; Destroy(this.gameObject); } }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { player = other.gameObject.GetComponent <Player>(); player.setPowerUp("shield"); player.activatable = this.gameObject; hud = GameObject.Find("Main Camera").GetComponent <StatusHUD>(); hud.name = "Shield"; this.gameObject.renderer.enabled = false; this.gameObject.collider2D.enabled = false; } }
// When Player collides with this object void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { player = other.gameObject.GetComponent <Player>(); PlayerPrefs.SetInt("Control_Scheme", PlayerPrefs.GetInt("Control_Scheme") * -1); hud = GameObject.Find("Main Camera").GetComponent <StatusHUD>(); hud.duration = 11f; hud.active = true; hud.name = "Screen Reverse"; Destroy(this.gameObject); } }
// When Player collides with this object void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { player = other.gameObject.GetComponent <Player>(); player.setPowerUp("404error"); hud = GameObject.Find("Main Camera").GetComponent <StatusHUD>(); hud.duration = 11f; hud.active = true; hud.name = "404 error"; //invisibility player.gameObject.GetComponentInChildren <Renderer>().renderer.enabled = false; Destroy(this.gameObject); } }