private void Start() { _statusArea = GetComponent <StatusArea>(); _winText.gameObject.SetActive(false); _lossText.gameObject.SetActive(false); _emdGameCoins.gameObject.SetActive(false); _pauseUi.SetActive(false); _endGameUi.SetActive(false); }
internal StatusBarContextImpl(StatusArea statusBar) { this.statusBar = statusBar; }