Пример #1
0
 // Apply a certain amount of damage
 public void ApplyDamage(float amount)
 {
     // Reduce or set to kill player
     if (health - amount > 0)
     {
         health -= amount * reduction;
     }
     else
     {
         Kill();
     }
     // Set Health
     PlayerStatsUI.SetHealthRemaining(health);
 }