void Update() { //handles world editing if the pause menu is inactive if (PauseMenu.GamePaused == false && WorldEditor.WorldEditorActive == true) { if (Input.GetMouseButton(0)) { if (m_currentTileSprite != TileMap.TileMapObject.TileMapSprite.None) { Vector3 vec = Camera.main.ScreenToWorldPoint(Input.mousePosition); vec.z = 0f; m_tileMap.setTileMapSprite(vec, m_currentTileSprite); } if (destroyObject == false) { if (m_currentGameObject.tag != "Default") { Vector3 vec = Camera.main.ScreenToWorldPoint(Input.mousePosition); vec.z = 0f; TileMap.TileMapObject tilemapObject = m_tileMap.GetTileMapObject(vec); if (tilemapObject != null && tilemapObject.containsObject == false) { tilemapObject.passable = false; tilemapObject.containsObject = true; Vector3 objectpos = tilemapObject.GetWorldPos(); objectpos.z = 0; GameObject currentObjectSpawn = Instantiate(m_currentGameObject, objectpos, Quaternion.identity); } } } else { GameObject objectAtMouse = GetObjectAtMousePos(); if (objectAtMouse != null) { Destroy(objectAtMouse); Vector3 vec = Camera.main.ScreenToWorldPoint(Input.mousePosition); vec.z = 0f; TileMap.TileMapObject tilemapObject = m_tileMap.GetTileMapObject(vec); tilemapObject.passable = true; tilemapObject.containsObject = false; } } } } //handles character inspection if the pause menu is inactive if (PauseMenu.GamePaused == false) { handleZoom(); if (Input.GetMouseButton(0)) { if (InspectObject == true) { GameObject objectAtMouse = GetObjectAtMousePos(); if (objectAtMouse != null) { Debug.Log(objectAtMouse.tag); if (objectAtMouse.tag == "Monster") { if (objectAtMouse.GetComponent <Enemy>() != null) { statsUI.InspectVanilla(objectAtMouse.GetComponent <Enemy>()); } else if (objectAtMouse.GetComponent <FSMEnemy>() != null) { statsUI.InspectFSM(objectAtMouse.GetComponent <FSMEnemy>()); } else if (objectAtMouse.GetComponent <CNMEnemy>() != null) { statsUI.InspectCNM(objectAtMouse.GetComponent <CNMEnemy>()); } } } } } } }