Пример #1
0
    public void DealDamage(DamageType damageType, float damageAmount, GameObject damageReceiver)
    {
        Health Target = damageReceiver.GetComponent <Health>();

        float health_Target = Target.health;

        health_Target -= damageAmount;

        Target.health = health_Target;

        if (health_Target <= 0)
        {
            Die(damageReceiver);
            statsHandler.SetKillConter(damageReceiver);
        }
    }