public void DealDamage(DamageType damageType, float damageAmount, GameObject damageReceiver) { Health Target = damageReceiver.GetComponent <Health>(); float health_Target = Target.health; health_Target -= damageAmount; Target.health = health_Target; if (health_Target <= 0) { Die(damageReceiver); statsHandler.SetKillConter(damageReceiver); } }